They are actually as good as the Brutes when we talk about health. The Tinkerer does bring some aoe but is overall lacking damage, which is what the Cragheart wants most from a partner. In both the Cephlofair board game and its digital version, the Brute is designed to combine DPS and tanking ability. We've only played 3 characters so far in 2-player. She's been a student all her life as well as an obsessed gamer. A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. Great response! rate. We need to get better at kiting. One of the reasons it has been placed in the B tier is because it hits its stride later on, especially at level 9, when you can do some serious damage. which isnt ideal. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. She picked the spell weaver and im playing the craghart. The versatility of this character along with her power to heal makes her one of the best preferred gloomhaven characters. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. Maybe on a 1-10 scale? The game offers many variations for possible builds of Gloomhaven character classes. Also, scaling-wise, it is not so great. This also allows the scope of losing cards. Players must have complete information regarding all these classes to enjoy the game, and in Gloomhaven, there are over 20 classes in total. You just need to Sometimes when the scope presents itself, it This character is of the supporting class and keeps your team going. Our first play ever, we won, but both had like 3 cards left at the end. Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. Tinkerers, they use cards to lose it. It is an awesome attacking class. The Gloomhaven Brute strategy for getting the perks: Ignore negative item effects and add one +1 card. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It is on the B tier because even though it is quite powerful, you have to be careful with this character, as it can hurt its allies, bringing it down to this tier. A Brute is made for dealing out Me and my doesn't-game-too-much wife (thanks /u/wallysmith127 :) ) started with me as a Tinkerer and her as a Scoundrel. Scoundrel is known to be able to deal out immense damage but at an opportune A Mindthief can achieve a lot in Nightshroud is a bit of a lone wolf, not a character who will help anyone else. However, the attack she perpetuates is only average when and if the And at level 1, a Tinkerer has one card allowing them to loot from 2 hexes away. She can heal, buff, do decent damage. Starting off with only six health points, this mage is essentially a glass cannon with other bits mixed in. The go-to source for comic and superhero movie fans. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. And damn, last scenario we played I didn't even get hit once. Eclipse: 5 - this class is one of the two best in the game and is completely self-sufficient so cares not whether it's 2p or 4p. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. and fun imo. The Red Guard is a pretty good class and is a solid B-tier. Deals a bit less damage than the Scoundrel but is also more flexible as he doesn't need to get in after the Brute, can absorb some hits with his summon, and has a fair amount of cc. Also, it wont last you through what you need to, and some of the later cards for Mind Thief are not good. the starting cards. Keep an eye so you dont fall behind the others. Tinkerer: Similarly to with the Cragheart, another below average combo for the Scoundrel. You sneak in, do some damage and get out of there before the same damage is done to you. When you are roleplaying the Scoundrel you begin to feel like an actual assassin. So far it sounds something like (and I will keep updating based on response): updated after Gripeaway's brilliant response, A Tier: Angry Face, Cragheart, Circles, Spellweaver, C Tier: Scoundrel, Cthulhu, Sun, Music Note, Triforce. The Tinkerer specializes in healing, which is just not very good in two-character parties (it's great to have a little but never good to have a lot). with active negative conditions. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. It can wreck anything. Create an account to follow your favorite communities and start taking part in conversations. 6 cards of these 11 offer you movement abilities. The next category after the S tier is the A tier. Now this allows a spellweaver to With Reviving ether, you can get back all your lost card, making it one of the best characters in the games early stages. I'll be interested to watch this thread. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. It is not a super fun class, and it takes a good amount of time to master the Summoner. need to use only two based on the situation. See pages 42-43. But, guess what? Most of a Tinkerers abilities Every board game hobbyist has heard of Gloomhaven. Take this card, use it often especially since it has your best level 1 initiative. For some players, it may not be the most exciting time. And this obviously My friend and I ran the same combo of Spellweaver and Mindthief (me as the Mindthief). However, the amount of fun you'll have manipulating both the monsters and your friends absolutely makes up for its squishy nature. This combo is (in)famous as the starting bad combo. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. Of absolutely any starting combo, I would avoid this one the most. wish to stay in the game. It has one of the highest pools for health and even comes with a little bit of healing. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. Spellweaver: 3 - this class both gains and loses things in 2p but ends up being just fine. Create an account to follow your favorite communities and start taking part in conversations. Cragheart: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. This is one of the major reasons why gamers enjoy it so much. so it was close. Just nuke things before they can hit you if they don't have a lot of health. these are easy to collect when playing a Scoundrel. With some stamina potions and good play you can almost eliminate of getting hit. You Might Enjoy: Dead Cells Weapon Tier List: The DEFINITIVE. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Cragheart and Spellweaver if you like playing tower defense games. #2 kaboom_1984 Nov 15, 2019 @ 8:44am The best combo: Spellweaver + Cragheart. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. All characters have their unique abilities and powers, which will be used in searching, depth tracking, spawning monsters, and more. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. That being said, I can say pretty confidently that it works well with the Scoundrel and Brute. To increase its efficiency in battles, it uses different elements which add to its powers. its done with. But for now, we will place him in the C tier. Sun: 3 - this class has less flexibility at 2p but is still just fine. For tanks, you want to look at a shield or armor to help you take as much damage away from your team. away. Now, since the game offers different situations at different times, building an effective character is the key. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. And of course the Scoundrel needs a melee ally, which the Tinkerer is not. When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. Craghearts can loot at a normal I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? A low score for health makes you play her the way it is designed And the Mindthief is much faster than the Brute, making it much easier to pull off the 1-2 combo with the Scoundrel. Both of these options have very similar views on the game meta to me and a great level of detail at the same time. Lastly, some disadvantages are associated with the Voidwarden: one is its initiative, which is not impressive. Our Gloomhaven tier list starts at S-tier and goes down to D-tier; the Quartermaster is the only S-tier class across the board, with the Mindthief, Red Guard, and Berserker in A-class. Mindthief-tinker has been challenging, but there's some cold infusion synergy that I just had to try. Covering the hottest movie and TV topics that fans want. Eclipse: 5 - this class is one of the two best in the game and is completely self-sufficient so cares not whether it's 2p or 4p. I played the Triforce for a while. Today, we're ranking them to determine the best. Summary The table below explains the entire article in a nutshell. Attack 2 at a fantastic 5 range with 2 targets, wound, and an XP? I'm seeing a lot of "Music note loses some in two player" -- (Less players to take advantage of his supporty elements) --, The other side to this coin is Fewer Monsters = Readily able to Stun or otherwise disable full rooms (and in fact multi-round stun-lock full rooms with a stamina potion or similar). So much stunning and XP. Honestly in a two player game, it's a pretty good combo. It can heal but not the way other classes can. Of absolutely any starting combo, I would avoid this one the most. He specializes in healing and there's no way around the fact that healing just isn't that great as two. You need to have an ally or a monster next to you if you want to do some good damage and that's extremely unlikely due to the "no talking about what you're doing" rule! I ranked Spellweaver at 5 because she is a good mage character and isnt the worst to role-play as. Jessica Filby is a filmmaker, writer, and gamer based in Cumbria, Uk. In Gloomhaven, there is just one class which we believe should lie in the D tier. You will also, perhaps, be supporting your team from the back. Overall Gloomhaven is a fairly balanced game experience and outside some particularly difficult 2 party sized combos most characters can contribute to a scenario with a capable player controlling them. Gloomhaven has been a smash phenomenon since its release in 2017 when it swept the roleplaying genre. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. The tank can deal out quite some damage and put enemies in harms way. This is super helpful in a two-player scenario where traps are blocking potential exits or rooms, as you'll be able to open the way for others to pass through unscathed. Hopefully, this guide to Gloomhaven starting classes has been helpful. In fact it can even be difficult to play a Mindthief. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. The only D-tier class in Gloomhaven is the Demolitionist. Also, Spellweaver has 3 heal abilities out of which you will probably The Demolitionist often requires objectives or obstacles to do a decent amount of damage. You should definitely go for it and up the difficulty. 2.1 In Gloomhaven: 2.2 In Forgotten Circles: 2.3 In Jaws of the Lion: 2.4 In Frosthaven: 3 Locked Classes 3.1 In Gloomhaven: Gameplay At the start of the game, only that games' (and its expansions') Starting Classes are unlocked; other classes must be unlocked by completing Personal Quests or accomplishing other objectives that unlock them. Subscribe! At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. Each player chooses a starting Character Class (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, or Mindthief), and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards, and the 5 character tokens. However, we dont think it is game-breaking, though, and thus, we have placed it in the C tier. For a Scoundrel that isnt an option. I loved how challenging he was to pilot! Eclipse + 3 spears would break the game. If you are playing the Spellweaver be prepared to position yourself at the right spot before you plan to deal out the damage. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. In short, it is not a game-breaking class, but it is powerful. One of them is the main card it relies on, The Favorite. 3 - Average (This class is neither good nor bad in 2p). Just guessing a 3 here. Our Craggy retired into a Triforce. RELATED: The Best Two-Player Tabletop Games. Besides, its attacks are also quite weak, making it a less than optimal class. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. But it does make a pretty good support class if your party needs it. To sum it all up, the different starting classes have their own charms. His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. It is truly versatile and can adapt to situations. Im mostly going for a ranged dmg build however if we are being cornered i step out in front in order to tank the dmg for her. deal with the cards like a pro. I'm looking for a pair of classes, not one specific class that is fun for 2P. We are huge fans of the tabletop and digital versions of Gloomhaven and encourage you to purchase them to join the fun (links down below) This B-tier class is capable of helping anyone learn the rules of the game and can be used to eradicate almost any threat that the group may face effectively. The following section of this tier list provides further details on the character ratings from the table above. Also, it has got decent hit points, but it struggles a bit in single-target damage. You have copious amounts of aoe damage without any melee allies, so you let the enemies come to you and pick them off one at a time or in groups. The major ability of the Summoner is to summon associates and destroy giant enemies. A very good combination, although it does have its weaknesses that do need to be played around. Feel proud if you are playing the Tinkerer. So before that, you will have to be careful about how you move and that you dont fall behind in that sort of stuff. A Cragheart moves slow. The second is mass hysteria, where you can have two active augments. And kudos for coming up with the build. Brute, the first C-tier class, is a solid starting character but has some flaws. makes it quite obvious that Scoundrels can cover quite some distance in one impact. This roster was further expanded by 1 in Forgotten Circles and 4 in the Jaws of the Lion expansion for a total of 22 potential mercenaries to build your own Gloomhaven story. to level up quickly because almost every starting card has experience point Angry Face: 3 - this class both gains and loses at 2p but is just fine. moment. good at looting. Besides, the Nighshroud has some problems with moving until it reaches level six. Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. Just added it. Also, the Brute does have some issues with scaling. He definitely started slow for me, but once you reach higher levels (especially 7), he can be a powerhouse. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. Scoundrel: 6 (this one could swing higher with the right partner). One weakens them with AOE and the other finishes them off. The Brute doesn't deal enough damage to make up for the Tinkerer's lack of damage. The cards encourage this and will emphasize dodging and speed among other things. Talking about scaling, Mindthief has got a couple of cards. Or perhaps you enjoy playing solo. It has also got some cool stuff like Regenerate. Everything the Brute is not, the Spellweaver is, and vice-versa. The Spellweaver is a mage type class. She has 2 healing cards and so can heal only herself. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. You should check the bgg poll for best and worst classes. Tinkerer: Not nearly as bad as the Scoundrel, but still not very good. Also, hes pretty limited when it comes to movement. As a Brute, leveling up is easy. Both these classes are reputed to be stronger on lower player counts. Another good combination. You will find the Tinkerer quite effective if your party size is large. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. Nightshroud hides in the shadows, come out, and kills things, but it is very powerful. It is because it does not do much damage, and the damage it does, is also situational. 1. However, other classes in the game outperform the Brute in terms of damage dealing and absorption. A brute lacks this. Everything the Brute is not, the Spellweaver is, and vice-versa. The sunkeeper is a very good character, and it is an absolute tank. It's a ranged class that has some pretty good tank abilities for those who can never figure out if they want to be a DPS or a tank. Cragheart has average stamina with a hand limit of 11 cards. While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. I would say this combo is fine, at best. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. Thanks Dreamcrawler, glad you are enjoying the guides! Press J to jump to the feed. Also, by having two naturally tanky characters, movement is very flexible. It is fun to play with but can be a pain to play with because it goes invisible a lot. BEST STARTING CLASS For New Players in Gloomhaven - YouTube 0:00 / 16:12 Intro BEST STARTING CLASS For New Players in Gloomhaven Crimson Blades 440 subscribers Subscribe 13K views 2 years. The adaptable nature of the class makes them impossible to give up on with damage, shielding, and healing all within one character that can adapt to the size of the group, team dynamics, settings and encounters with opponents.