The best example, Krasowski says, is how they’ve developed shotguns. The explanation is a lot, but the short version is that the game treats individual shotgun pellets spreading from the muzzle as ‘enlarging balls’ as they travel, such that some number of pellets ‘snap’ to a target. To switch to first person mode, press the touchpad on PlayStation 4, or the View button on Xbox One. The hard work of balancing all of these weapons against their actual usage in the game keeps Krasowski on his toes. Today, Krasowski notes, the team has moved more in the direction of supporting player preference—which types of weapons a player enjoys using most, or feels most effective with—over having specific guns with higher power levels. PUBG on Xbox One controls: How to shoot and survive ... you’ll first need to go into your inventory by hitting the menu button.

“Every time a player picks up a weapon or drops it, that’s logged, so we look at millions of data points,” Krasowski explains. “Our recoil is more game-y than realistic,” he suggests, adding that managing recoil becomes something of a mini-game within the game. “No other game has really done this on this scale.”Listening to Krasowski is like looking through a fascinating window into the mind of a true designer.

“We look at the weapon, then I go to a ballistics calculator and calculate how it behaves in real life. 10 tips to help claim your first PUBG victory on Xbox One ... 6 tips to survive PUBG's first-person servers.

“We actually have the full physical implementation of how it sounds to be shot at,” he explains—including how the supersonic behavior of bullet sound behavior is calculated being built into the engine.COPYRIGHT ©2020 PUBG CORPORATION. Throwing himself at a little bit of everything—from sound design to animation to physics—when the game was in its infancy, Krasowski has since graduated to Senior Gameplay Programmer on the Action and Gunplay (A&G) team.

You’ll need to use the D-pad to select the correct weapon before hitting A to attach it.To switch between your primary, secondary, pistol and melee weapons, use the Y button.Primary and secondary weapons are interchangeable. Marek Krasowski was one of the first people to join the PUBG team outside of Korea. In practical terms? An entire team pulls data from the live game, as well as comparison data from a couple of previous patches. If the bullet doesn’t ‘slow down’, a shot at 200 meters might only be twice as hard as a shot at 100 meters, when, in reality, it’s exponentially more difficult.” The post-launch improvement to ballistics was met with what you could describe as a degree of criticism, as all change is, but Krasowski says the eventual feedback was that gameplay became more interesting.Fundamentally, the goal isn’t necessarily true to life accuracy—it’s fun. Tapping down allows you to switch between medical supplies, while holding down uses them. Use the shoulder buttons to move between columns. Weapons will automatically equip to one of three slots, either primary weapon, secondary weapon or pistol.In the gallery below, I’ve stumbled across a cache including an AKM, a compensator and some ammunition. “We use gravity and air resistance, but not calculated in real time,” he explains—adding that the game’s performance is improved by simply mapping the ballistic ‘curve’ graph for the bullet’s behavior and applying the outcomes. But in third-person, that also selects what shoulder you’re looking over when you zoom in.

First person point of view allows you to immerse with your character as you go along and play a battle royale for survival against the other ninety-nine players equipped with the same hunger for supremacy as you. I only play TPP and at least 75% of the time when I die its by somebody playing FPP in TPP.

With battle royale games offering a boon to the free-to-play model, though, AAA … They’re looking at kill-death ratios (KDR) measured against distance from targets, total kills, what players pick up, and more – a couple dozen metrics altogether, all sorted yet again into buckets by the skill level of the players. “It’s important, too, not just to look at the data, but to understand the anomalies.”Data like that led to tons of improvements to the game. “I was given full control to rewrite our gunplay system from scratch,” he says.Krasowski is no stranger to the experience of virtual gunnery.

“I was the second or third ‘foreigner’ who joined,” he says with a chuckle. “We don’t use that complicated a ballistics system,” he says, simultaneously referring to the massive array of spreadsheets and information he uses. “Shotguns in early access were useless over distance because the chance of hitting someone was very low,” he muses. “It used to be the most spawned, most useless weapon, but now it’s a good gateway between an AR (assault rifle) and a DMR (designated marksman rifle).”Not everything has to be competitive, either. “We So where to from here? “It’s not balanced, it’s just there to offer a playstyle.” The stark contrast between the recently named M16 and the generic crossbow or shotguns raises an interesting question—why no names for weapons like the double-barreled shotgun? First-Person View Mode. Marek Krasowski was one of the first people to join the PUBG team outside of Korea.“I was the second or third ‘foreigner’ who joined,” he says with a chuckle. To pick them all up, just spam X while moving the cursor around. To grab something off the ground, simply walk up to it and point your reticle at it. I have 16,000 matches played and 20,000 kills. I have been playing PUBG since the beginning. In third-person, when moving through tight hallways, it will be important to move the camera to the appropriate shoulder. Multiple generations of games have established shotguns as short range, close quarters weapons, and PUBG leans into that same archetype.“Shotgun ballistics are a little different,” Krasowski offers.

LMGs (light machine guns) dealing extra damage to vehicles is another way that they’ve tried to diversify the available design space they have.Before he signed off, Krasowski dropped some fun final tidbits on things that they’ve played with.



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